
The last city on this planet sits atop an island surrounded by a vast ocean. With the planet’s sentient species all but wiped out, this island is inhabited by humanoid robots built to replace the planet’s former residents. Far above the island floats another city that is home to the last biological beings left: the board members and executives of the few remaining corporations. Every robot hopes to join these beings in their floating palace someday, and they work hard to make it a reality. Play as robotic siblings X3 and X4 as they explore their world, learn more about their places in it, and discover who truly controls their fates.
The first chapter of Sapience is now in alpha!
Leadership
Project Leads: Jocelyn Wagner and Andrew Moger
Design
Lead Game Designers: Jocelyn Wagner & Andrew Moger
Narrative System Designers: Jocelyn Wagner & Zaki Agraraharja
Minigame Designer: Andrew Moger
Audio System Designers: Zaki Agraraharja & Davis Barney
Level Designers: Jocelyn Wagner & Andrew Moger
UI Designer: Jocelyn Wagner
Story
Writers: Jocelyn Wagner & Andrew Moger
Programming
Programmers: Zaki Agraraharja & Andrew Moger
Sound & Music
Composer: Davis Barney
Sound Designer: Davis Barney
Sound Coordinator: Andrew Moger
Art
Character Concept Artists: Nicholas Fisher, Sydnie Haendler, & Khola Masood
Character Artist: Nicholas Fisher
Environmental Art: Mucho Pixels on the Unity Asset Store, LimeZu on itch.io, Edermunizz on itch.io, & CraftPix.net
UI Artist: Jocelyn Wagner
Art Coordinator: Jocelyn Wagner
Thanks & Acknowledgments
Thank you to Andy Phelps, Mike Treanor, Steven Dashiell, and Tariq Nadim for your guidance and help with this game’s message, design, and development. Thank you to the American University Game Center students, faculty, and staff for your support and feedback.